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The ScareHouse, Pittsburgh
The ScareHouse itself consists of three different Haunted Houses: The Hall of Nightmares, Delirium 3-D, and Rampage! When you first enter the building you wait in one of the queue lines while a loop of old horror movie trailers run. The first Haunt you enter is Hall of Nightmares which is a more traditional Haunted House with a variety of scares. A couple of the scares I liked were a Raggedy Ann doll in a child’s bedroom and then a dirty clown in a dining room. He let out one of the best lines I have heard all trip, “Now we are gonna play Mommy doesn’t love you.” His delivery and intonation were perfect and freaky.
The second Haunted House was Delirium 3-D. As I have posted several times, I am not a fan of 3-D as a guest, but this was my favorite 3-D Haunt ever. I can’t tell you a particular gag or paint scheme or prop that makes it my favorite. Its more of what they try to do with it and as important, what they don’t try to do with it. Its fun, freaky and a nice change nestled in between the traditional scares of Hall of Nightmares and the more intense Rampage!. At one point during the 3-D, I actually started clapping because I appreciated the startle that a puppet provided. (They should have small version made and sell them in their merchandise booth.)
Rampage! was next and was a very ambitious endeavor. The haunt has very a strong and distinct style to it. The overall aesthetic is a blend of communist propaganda film, steam-punk, and a video game. Not an easy thing to pull off, but the costumes and sets were consistent and worked together very well. You can’t just go to the communist propaganda store either so they had to work hard to create the props or modify existing items to fit the scheme. The Haunt picks up pace as you go through with a big finale that is very chaotic and fun. -- Haunted Attraction Magazine
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Knotts Scary Farm, Buena Park, CA
Originally a one-night affair, beginning on October 31, 1973, the annual, month-long event celebrates its 38th anniversary in 2010. It has become the largest Halloween event of any theme park. Knott's Berry Farm was originally modeled after Calico, California, a ghost town that was a result of the California silver rush. Already having a dedicated Ghost Town section in the theme park, this area would become the designed area for the original Halloween Haunt, eventually expanding to the entire park.
While Knott's Berry Farm is a year-round theme park, the entire acreage is modified to fit the Halloween motif. Rides and other attractions are converted into macabre themes. Over 1,000 seasonal workers are specifically employed to play the roles of "aliens, werewolves and other monsters", roaming the 160-acre (0.65 km2) park in three terrifying scare zones, amidst haze produced by giant fog machines.
In recent years, the park has constructed 13 mazes and 3 scare zones as well as performing 7 live shows. The controversial "Hanging" live show is a staple of the Haunt that lampoons celebrities and persons in the news through a series of staged hangings. The Hanging has been an annual event since the 1979 Halloween Haunt.
In 2010, Knotts Scary Farm retired a couple of older mazes and added 3 new themes: Sleepy Hollow Mountain (headless horseman), Virus Z (small town overrun by infected cannibals, zombies and blood-thirsty corpses) and Fallout Shelter whose residents haven’t seen the sun since the Atomic Age. -- Answers.com
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The House of Torment, Austin
A History Years ago the Biotech Chemical Corportion, a superpower in the world of medicine and science, secretly developed a munitions grade virus known as “The Contagium”. Production on The Contagium was rushed as militaries lined up at record pace to be first in control of the world’s next great weapon. But before scientists at Biotech Chemical could harness what they had created, the Contagium biology mutated into a virulent atrocity that in a matter of days engulfed the world in horrorific and violent chaos. Civilizations and governments imploded on themselves as containment proved to be impossible and full scale war erupted between the living and the infected.
The rise of the Abominations ravaged the armies of The Resistance and all but eradicated humanity on earth. Disorganized, disillusioned, and fleeing for their lives the last few humans disbanded and hid living out their final days with no hope of a future…until now. Today In 2010 House of Torment Presents: Revenge of the Immortals, the third installment of an action packed apocalyptic trilogy that has taken Central Texas through an epic saga of fear, war, famine, and horror.
A cure has been found but its last components are buried within the depths of a destroyed city in the chambers of the laboratory where The Contagium was first created. It was always too unsafe to travel through the city – it meant certain death for anyone brave enough to try. But now the abominations and infected are engaged in another conflict. A new breed of predators has risen from the depths of the scorched and cracked earth eradicating life of all who cross their path. They are the called the immortals and while devastating to all remaining life on the planet they have presented a chance for the last pocket of humans to sneak back into the city and attempt to secure the last hope for mankind, a cure.
“Revenge of the Immortals” will take customers through this trek deep into the apocalyptic wreckage of a war torn city where infected, abominations, and immortals prey on each other, and on the living. Customers will experience an immersive, thrilling, and tightly themed action packed horror onslaught as explosive special effects, stunts, and monsters create a dynamic experience like no other. -- The House of Torment
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13th Door, Portland
What is that smell? Yes we do use scents to make the effects that much better. No we will not sell it to you, however, we have it listed on out links page.
How long will it take to get through? We get this question asked all the time and it is hard to answer. We have customers that move very fast from the scares and some that more really slow. This is a hard question to answer. It also depends on the amount of people in line and how fast we are letting them in. On average it will take approximatly 30 minutes from the time you leave the line and enter the attraction and leave the event.
Will the actors touch us? Our staffs will not instinctually or aggressively grab you, however, we are here to scare you and we do get very close to do just that. Please understand we are doing what you paid for us to do. We want you to get your moneys worth, every last cent! However, you do not have any right to touch the actors or staff, we are here to intertain you not for your intertainment pleasures.You will be asked to leave if you attach the actors or props.
We heard that if you make it through all 13 floors we get $100.00? This is an old folklore. It in not true and has been around for years that a haunted attraction with thirteen floors would do everything possible to keep you from getting to the top. But if you made it you would get a reward. Not happening here!
How big is the building? Just under 13 thousand square feet and we use every inch of it.
Does the parking lot have lights? Our parking lot is well lit and has roaming security , our staff, Beaverton Police, Washington County Sheriffs and video surveillance. We are looking out for your safety.
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Netherworld, Atlanta
Currently in its thirteenth year of operation, this frightening attraction features two separate haunted houses. Blood Night, Netherworld’s main haunt, is a terrifying vampire experience, where the dead rise and the Old Ones return to the earth. This haunted house features intense vampire action and insane, otherworldly monsters ready to attack unsuspecting victims.
New features include colossal tree demons; attacking dinosaurs; flying vampires; huge insects; eyeless, blood drinking Hemophores and other horrific creatures. Daring visitors are free to explore the Collapsing Chasm, the Vampire Catacombs, the Heart Room, the Barn of Blood, the Puppet Room and other extreme scenes. Ghostly illusions, bizarre laser effects, slobbering monsters and many other terrors from beyond the grave are waiting around every corner.
Netherworld’s second haunt is Zombie Rampage, a laboratory tour dedicated to everyone’s favorite brain eaters. Discover the secrets behind Necromuten 7, the main additive in the Zombie Rampage Energy Drink. Visitors must escape groups of savage zombies and twisted mutations, who are lurking in the darkness, eagerly waiting to tear you apart. Intense scenes include blasting steam pipes, live roaches, flesh-eating zombies, malfunctioning containment units, corpse grinders, chainsaw-wielding maniacs and other dark horrors. -- Examiner
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Reign of Terror, Thousand Oaks, CA
Halloween has had a special place in my heart ever since I was a child. Every year for four years I worked on what I thought was the perfect yard haunt. My brother and I attempted to build a coffin which our father promptly made us take apart. With his help, we made something much sturdier. That was in 1985 and I can honestly say that without any repairs, I still use that coffin today. My hobby was put on hold while I attended college. But, after graduating, the moment I bought my own house, I picked up where I’d left off. I have been putting up a full walk-through haunted house for 10 years. Each year it has grown exponentially.
In 2002 I got serious. That year I built a small plywood front facade and started making pneumatic props. I also began experimenting with sound effects and lighting. My haunted house was constructed from more than 400 4X8 wood panels that framed out the entire footprint of the haunted house. The front area of the haunted house contained many facacdes. Over 100 gallons of paint have been used. I have 13 pneumatic props and three air cannons. The props are powered with one 5hp Powerex continuios run rotary compressor. Also, I have 10 5-gallon booster tanks which sit behind props requiring large air volume. Over 2000 feet of 3/8 and 1/4 air line is used throughout the haunt. Twelve 100watt-per-channel DJ amps and 20 single disk CD players provide the different sounds throughout the hounted house. Each channel of the amps is used for a different sound and each channel has two speakers, wired in series, connected to it.
In 2007, the event was bigger than ever and more people showed up to help. Over four nights I saw 4200 people come through the house. At times is was total chaos. Halloween night 1350 people lined my small street. To date it was the funnest and the most memorable year. It was also the last year at my house. Neighborhood compalints and the city were mounting up. To make a long story short, the city had been watching the event for a few years and did not know what to do about it. The former mayor of Thousand Oaks showed up at the house to see the event. After going through I talked to him and let him know that I would love to pair up with the city to do a haunted house. That is all I had to say. -- Bruce Stanton
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Danger Run, Louisville
The Danger Run is a haunted Halloween game in Louisville, KY that you play in your car with your friends. When you start at any of our convenient locations, you will be given a book of rhyming clues. You will work together with those in your car to solve each clue, one by one, as you find your way on dark, spooky, desolate roads to two BRAND NEW scary haunted houses.
It is like a scavenger hunt, but in this case you are trying to find the haunted houses! So instead of only getting 15-20 minutes of scares at your local haunted house, you will get an entire evening of Halloween entertainment including a great game and TWO haunted houses all for ONE LOW PRICE. The object is to follow the clues exactly as they were designed and accumulate the exact mileage of the course on your vehicle. If you are one of the talented few that can crack the clues perfectly, you will win HUGE PRIZES!
You do NOT have be familiar with the Louisville area nor do you need to have a GPS or map to play the Danger Run. We have designed the Halloween game so that you will rely on landmarks, road signs, and etc. that are given to you directly in the clues. So whether you are an expert or a novice, you still have an equal shot of winning the Danger Run.
Finally, we also throw in a few extras to add even MORE enjoyment to your night! Every ticket sold comes with FREE FOOD from DQ Grill & Chill! Also, just bring 3 or more people along with you, and WE WILL GET THE GAS! Every car load of 4 or more will receive $10 OF FREE GAS from Speedway (which is more than enough to complete the course, unless of course, you get horribly lost!) So, you and your friends can pile into a car and have a spooky night of fun, eat along the way, get FREE GAS, get scared at TWO top rated Louisville area haunted houses, and SAVE tons of money doing it! And who knows, you may be the winner of a HUGE PRIZE PACKAGE! -- Danger Run
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Blood Manor, New York City
In 2010, BLOOD MANOR, NYC's Premier Haunted Attraction, returns to scare Manhattan senseless for the sixth consecutive year. Blood Manor will bring terror to the Big Apple with an abundance of new themes and scares. 2010 is poised to be the scariest, creepiest, and most fun season ever. For five years of successful macabre delight, Blood Manor thanks all its loyal supporters with new ticket promotions including; $20 Student Nights, Free Admission on your Birthday Nights and discounts for online ticket purchases. Located in its same sinister location: 542 West 27th Street (btwn 10th & 11th Ave), Blood Manor opens on Friday, October 1, 2010. Let the screams begin!
Blood Manor is thirsting for new blood and all hapless humans are welcome. Among dozens of cutting-edge animatronics and scores of state-of-the-art props, Blood Manor’s exciting horror experiences this year will scare your socks off. Introducing eight fresh experiences for life-altering transfusions at Blood Manor 2010: the Vampire’s Lair,the Wolves Den, the Zombie Attack the Vortex Laser Tunnel,the Electrocution, the Serial Killer’s Thriller,the 3D Circus of Horrors and It’s Alive! The residents are more certifiably insane than ever and they’re expecting you. All you have to do is show up and try to survive.
There are a total of nineteen environments - each with its own creepy digital sound effects that will make your heart skip a beat. Blood seeps, drips and pours everywhere; BLOOD MANOR spews roughly 37 gallons of blood per night, give or take a fatality. You may have already come to this conclusion on your Manor meanderings, but the Circus is in town! The big top spins the 3D Circus of Horrors, an electrifying 3D maze by world famous artist Stuart Smith of Stuartizm Designs, LLC. These clowns are no laughing matter, - you may opt to walk through the Midtown Tunnel with the elephants to get away from these Bloodzo clowns! The finale of this terror tour is bound to leave you running for your life - if you escape with your limbs intact! -- Blood Manor
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Dead Acres, Columbus
Dead Acres is a truly extreme haunted attraction in Columbus, Ohio that is not recommended for children ... or the faint of heart. Really. This haunted house attraction features a continuous onslaught of very graphic and frightening scenes.
To be more precise, Dead Acres is not simply just another haunted house. It is a live horror show. For those brave enough to spend a night at Dead Acres, which many people say is the world’s most extreme haunted house, get ready for a full-on, sensory assault. The attraction’s organizers enjoy pushing the limits to the brink of insanity.
Most visitors begin this scare-fest by witnessing a simulated suicide scene in the legendary Haunted Hoochie house. Most of the sinister, gruesome scenes in this haunt are short in length, but that doesn’t lessen their intense impact. From loud shotgun blasts to ear-shattering screams and breaking bones, the halls echo with sounds of the horrific and macabre. Don’t expect any breaks – the assault is literally relentless. -- Examiner
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The Beast, Kansas City
Founded in 1991, The Beast is America's largest haunted house. The Beast pioneered the "open format" design, where you're not in a line, you're wandering through the scenes, never knowing when a spook or an activated scene will rock into action. At the Beast, you are not just looking at the scene, you are part of the action!
It takes about 40 minutes to go through the Beast -- IF you don't get lost in the fog in the Werewolf Forest, stuck in the maze, or pulled toward the light in the three-story light tower. The exit is a four story slide, it's straight down and faster than you might find comfortable!
The Werewolf Forest, a 1/4 acre in size, requires you to find an exit in complete darkness. It drives up every abandonment issue one could ever have. Every 30 minutes, the werewolves scour the forest to escort out any hysterical guests who haven't found the exit yet. The storm scene's thunder and lightning will make your hair stand on end, the cobblestone streets of Jack the Ripper's London will seduce you, beware the raging wolf. And don't forget about the swamp with it's blood thirsty alligators, the deranged pirate or the man-hunting lion.
The Beast gets better every year. The local press conducted surveys of avid haunted house devotees, who termed it "the best", but cautioned visitors it may be unsuitable for some children. Children under 12 must be accompanied by an adult. If children under 10 have frequent nightmares -- they're not ready. And if you're unwilling to be videotaped or have serious phobias, then please stay home. -- The Beast
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Pennhurst Asylum/ Bates Motel, Philadelphia
The creators of Pennhurst Asylum insist the Halloween attraction, set to open on the grounds of the former state school and hospital Sept. 24, is not based on facts or aimed at insulting anyone. "It's simply have fun at a fall event, that was all it was meant to be," said landowner Richard Chakejian of the Halloween attraction. But many people associated with the former Pennhurst State School and Hospital, which operated for more than eight decades as a home for more than 10,000 people with intellectual and developmental disabilities, are opposed, some vehemently, to the Halloween attraction. Many of those people say using the property and land for a Halloween attraction is a mockery of the people who lived at Pennhurst, and their memory.
Among those people, and one with first-hand knowledge of Pennhurst, is J. Gregory Pirmann, a former employee of Pennhurst and the senior vice president of the Pennhurst Memorial & Preservation Alliance. "Pennhurst history, people who go there are not going to make a distinction" between what's fact and fiction, Pirmann said. "A 17-year-old who spends his $25 there is not going to leave with this very refined belief... They're going to leave thinking that's what Pennhurst was about. It's the people I care about, the 10,000 people who lived at Pennhurst don't need their history paraded for entertainment. The people who lived at Pennurst, and the people who worked at Pennhurst, but more importantly the people who lived there, they don't need their history paraded on so someone can make some bucks."
"This (attraction) is going to further the notion that Pennhurst is a horrible place staffed by horrible people," Pirmann said. "That's the real horror of Pennhurst, not that some people were abused ... but that society said all of these people are dangerous, all of these people are worthless, and all of these people should be locked away. It's just an abomination what they're doing." -- The Reporter
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The 13th Floor Haunted House, Denver
The levels of a multi story building are frequently numbered sequentially, from "basement", “lobby”, “ground”, "one", or “1” upwards or occasionally downwards. In some countries, as it is here in the United States, the number 13 is considered unlucky and building owners will sometimes purposefully omit a floor numbered 13. Hence, the 13th floor is sometimes given the number 14.
A good example is that some have suggested the thirteenth floor in government buildings is not really missing, but actually contains top-secret governmental departments, or more generally that it is proof of something sinister or clandestine going on.
It should be noted that to place a floor between those accessible from an elevator, it is necessary to either take longer to travel between the neighboring floors, or accelerate, both of which would be noticed by the riders. It would also be noticeable from the exterior, requiring either an extra row of windows or a conspicuous gap between rows.
Thus, it would make much more sense to build a secret floor, such as the 13th floor as a basement, making it much easier to hide thirteenth floor locations, in what appear to be single story buildings, underground.
We, the creators of the 13th Floor Haunted House, have discovered locations, right here in Denver, Colorado constructed in the manor described above. Not completely sure of what all of their past uses may have been, it seems that the majority of these locations are currently inhabited as a home for the fortunate or unfortunate souls, living and dead, that have discovered their secret locations when seeking shelter from the environment, or society. Various species of rats, snakes, and spiders have also taken up residence here, living in secret, by their own rules. -- The 13th Floor Haunted House
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The Lemp Brewery, St. Louis
The Lemp Brewery Dynasty is one of the greatest ghost stories in documented history of the paranormal, but the real and truly scary place in this story is the Brewery itself and the caves underneath. We recently took a tour of Lemp Brewery where Halloween Productions Inc. of St. Louis, Missouri has opened a haunted house. They acclaim this haunt to be the only REAL haunted house in America. The minute you arrive at the Lemp Brewery, you literally feel the history. The complex is well over 100 years old and fully rich with gothic gates, archways, buildings and more. As we near the entrance to the haunt, we are shocked to learn there’s only one way in, via a 100-year old freight elevator. Once you board the elevator you are taken down deep underground well-below the Brewery structure into a section that hasn't been seen by the public in nearly 100 years.
The freight elevator stops nearly 50 feet below street level, and we are reminded, “Underground, no one can hear you scream.” As the elevator doors rise up, we step into what is now known as The Lemp Brewery Haunted House. This haunted house is unlike anything we've ever seen before. Most haunted houses try very hard to create fake stone or castle looking walls, but inside the Lemp Brewery Haunted House everything is real, over 100 years real. With a gothic appearance, the place reminds me of an old European Dracula's Castle. It’s damp, musty, and oh so creepy.
The theme of the haunt highlights its dark history. The haunted house features state of the art animations, sets, props, sound effects and special effects. The lighting highlights the natural gothic look of the walls, ceilings and more. Old rusty pipes and worn down machines from a time long ago still remain. Tens of thousands of dollars of monsters, dead zombie gangsters, a massive animated alligator, creepy rats, bats, and long lost brewery workers of the dead come out to haunt inside The Lemp Brewery Haunted House. This attractions winds through several sections of the old brewery, spanning over 20,000 square feet of fear. To escape what lurks inside these tunnels and dark corners, you must climb a long staircase to exit out of what they call THE HOLE. ' -- Hauntworld
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p.s. Hey. ** David Ehrenstein, Ha ha, well, it's not my fault that Emo escorts tend to write the best profile texts or self-advertisements or whatever. ** FreeFox, I get them from about 12 to 18 or so escort profile sites. I'm always looking for the despairing and desperate between the lines type ads. They're the, I don't know, crown jewels of my vision of those posts or something. There were one or two at least yesterday. But, yeah, I'll to keep my eyes even more peeled if possible. ** Pisycaca, Hey. Are you guys still on your holidays? Thanks a lot for love about my dad's death. Sadly, you know very well what it feels like, or at least the deepest stuff. Hope you guys are having a sublime time wherever you are. ** Oscar B, You know chrisreveng? He's real, actually. I mean really a real escort. As far as I can tell. I have my ways. Yeah, I'd seen that second Master Karim pic multiple times too, so it was obviously fake, but I so liked how it was so unrealistic to think of that head being inside that latex hood, so I ran with it. Hope you got sleep? I seem to be easing into semi-wakefulness over here. ** Bill, Hey. That gig looks really good. Everyone, or everyone in or near San Francisco, you have another chance to see the great Bill Hsu perform, and to refuse a silver spoon like this is not the wisest ever move, so, next Tuesday, think seriously about going to see this. Trailer would be cool, yes. ** Allesfliesst, Hey! How did the workshop go? Curious to hear about it if it proves interesting for you to tell. Ixnay on the bad cold, and thanks for the good thoughts. Yeah, it's one of those word-defying things, feelings, set of thoughts. ** TM Davy, Hey, there! Very nice to see you. Thank you so much about the reading. I'm glad you thought it was okay. I felt strangely okay with it myself. Great that you got to visit with Bob Flynt. Yeah, he's fantastic. I was just talking with Ishmael the other day about how we should try to remake/ revive 'The Undead'. I think it could be much stronger than it was in the original version, and he seemed to agree, so maybe if the 'Them' shows go well, we'll get a chance to give it a shot. Your show closes tomorrow? Man, I'll try to get over there today if I possibly can. I'm not too far from there at all. Here hoping. Thanks again, man. ** Dungan, Hey, Sean! I'm doing okay, thanks. I mean, it's there, but I have a lot to do, and the timing is good on that, I think. I'm really glad to hear you're writing, and the usual way will do just fine. Of course I'll be loving to see the work whenever you feel that it's time to part with some. Singapore, awesome. I've never been in that part of the world either. It makes the imagination run wild, no? That's great news, except for the jetlag part, but maybe you're one of the lucky ones whose body clock has a sense of duty. I will greet NYC for you as soon as I venture out the door today. Take good care, my pal. And please say hey to LA and all my dear ones there for me. ** The Evil Ghost of JW Veldhoen, Hey, man. It's cool. Next times are imminent. That does sound like a nice party. Which New York Doll? I mean, there's only two of them alive unless, oh, maybe from the second NYD incarnation, right. ** Sypha, Well, that Bieber book just sounds like a must, ha ha. I had this feeling that he was great aesthete and intellectual, and I'm glad my radar was working. Chuck Norris is a monkeywrench. Thanks, James. I was amused, yes, and this is good. ** _Black_Acrylic, Well, I'm glad you're feeling better about it. That's what's important. Thanks a lot for the preview of your piece. I'll read that greedily a bit later. Everyone, _Black_Arcylic is offering a free sneak peek at his upcoming and long awaited Yuck n Yum piece on the remarkable artist Sophie Lisa Beresford over on his blog, so please enter or ride or whatever that gift horse, and do so by clicking this. Excellent weekend to you, Ben. And of course I'm really looking forward to the new YnY. ** No more teenagekicks, Oh, man, no, thank you! Incredible reading you gave, amazing work. Well, at the NYU reading, I was obligated to read from 'The Ash Gray Proclamation' because it was an event for Justin Taylor's anthology in which that piece appeared. And reading 'TAGP' aloud is kind of impossible task, and I knew that, and I just did what I could, but I was very unsatisfied with my reading that night. At the New Museum thing, it was much better, I think because in the work I was doing at that time, emotion was much more prominent in the writing's mix, and so I could tap into that, and I think when I can do that, I'm a much better reader. Or it feels that way. Also, yes, that work was much more personal and more based in autobiography or at least in real people in my life than my subsequent work, and that definitely had an effect. The last piece, 'Epilogue' is about George Miles, and I changed the name to Joe at one point, I think because I felt I was writing about George too much or something back then. You good? I'm going to one of the spooky houses in the post above this evening with Nb and Misanthrope. You want to go? ** Eli Jürgen, I don't know if chrisreveng is annoying, but he didn't accept my friendship request on Facebook, if that means anything, ha ha. Yeah, there are a lot of cute boys in Germany. Or cute escorts and slaves anyway. I love the new paintings, yeah. Beautiful work, and the ongoing dialogue is a total pleasure, of course. ** David, Hey. Oh, it actually pushes air into you. I guess that makes sense. How strange, but it's very interesting to, I don't know, think about at least. Are now you masked at night? How is that? ** Steevee, Hey. Really good news that you're feeling better. I'm trying to remember if I've seen 'Eureka'. I think I must have. I'll google it. Obviously, alert on your piece when it's up please. ** Davidc, Got your email, yeah. We'll sort it out straight away. Big Apple: good question. I still see it as a logo here and there. Hm, I'll try it on some native today and see if they know what I'm talking about. ** Bacteriaburger, Hey, Natty. Yeah, that Prague/ Berlin escort's story was intense, no? You good? Are the illustrations still poring or trickling in? ** Andrew, Every once in a while, more often than you'd think, you find these escorts charging $10 or thereabouts an hour, and I'm talking US and European escorts even. Strange. And then, more rarely but still, I'll find an escort charging 3000 euro an hour, and I'm talking about in unexpected locations like Manila or Hungary, and ... yeah. ** Inthemostpeculiarway, Hey. That was a very dreamlike dream. I think it must be a good sign, I don't know though. Your imagination is, like, more on its own or something? I don't know. Loved the birds story a lot. Naturally. My day ... I tried to work on my novel, but the few days break and traveling and stuff have broken my momentum and spell, so it was a huge struggle, and I gave up after a while, but I'll try again today. Then I met up with d.l.s Misanthrope and Alan at the New Museum because it was sort of a centralized or something location for us to converge, I guess. We walked a bit and ended up eating at the vaguely vegetarian-ish Spring Street Natural restaurant, which is one of the few places that is still open and exactly as-it-was from the days when I lived here in the 80s. That was pleasant. I had a cheddar-veggieburger thing. Oh, I forgot that on my walk over to the New Museum from where I'm staying, I almost got hit by this SUV when I was crossing the street at one point, and I had step back dramatically out of its way. And when I looked at the driver, it was Carl Paladino, that freaky racist homophobic Tea Party creep who's running for governor of NYC. So, that was interesting. After lunch, we walked a bit and ended up coming back here where I'm staying to visit, talk, etc. Alan left for work. Then I shooed Misanthrope out a bit later 'cos I needed to work, and I did sort of. I got hungry and really wanted Mexican food, so I went on a walk thinking that I would for sure walk by a Mexican fast food place eventually, but there wasn't any anywhere, and I eventually got tired and just bought some pre-made Pad Thai and cheese and stuff at a supermarket and came back here. I ate, I ... worked on the blog, I think, and got sleepy, bed. Kind of a quiet day as far as NYC goes. How's your weekend? I hope it's amazing. ** Nb, I thought Mrs. Claus was rimming Lenny_SharkSlayer_Summer with her eyes, but that's so embarrassingly me to have thought that. What your farting interpretation says about you is between you and your God. So, we're doing the spooky house later, yeah? I guess we'll text/organize that? ** Alec Niedenthal, Hi, Alec. Thanks a lot, man. That's really kind of you. I hope you're doing great. Is the writing still flowing well? ** Statictick, Faggot Sweatercore? Nice. Well, good news on the MRI obviously, and, I don't know, not so good news on the year of physical therapy? What does that mean? Exercises you can do yourself, or do you need to go somwhere and have exercises done to you? Glad you liked the Clementis. I thought so. Weird. ** Lee Deville, Hey. Greetings, thank you, welcome, and all that good stuff. Yeah, thank you a lot for the kind words on 'My Loose Thread'. That's ... yeah, thank you. You're in Five Points? Like Atlanta's Five Points? Or does Atlanta just have Little Five Points. There must a big one to have a little one, right? Anyway, my brain got kind of stuck there. Your blog is very enigmatic and yet clear and strangely compelling. A pleasure. Obviously, please stick around and hang out whenever you feel like it. Take care. ** Bollo, So, you have been getting work done. Good good good. Oh, is that Scott Trevealen catalog that I wrote for really hard to get already? Strange. I'll ask Scott when I get back to Paris, but it'll be a couple of weeks. Did you try Printed Matter? NYC is pretty A-okay so far. I think I'm even going to have time to go see art and stuff this trip. Hope your weekend is a heavily fruitful one. ** Changeling, You've gotten me all curious about your hair now. The arrowhead thing made me think of that guy in The Misfits, you know, with the long arrow thing down the middle of his face, which is obviously way off. Maybe Oscar can tell me if Paris sucks you in. The way the strikes are going, you might get stuck there. Probably not. It won't last two more weeks. No, it won't. It can't. ** I think I am correct in thinking that I've spoken to all of you. I'm kind of spacey today, sorry. Today ... oh, you get the 13 spooky houses I most wish I could be inside. I'm doing the NYC one tonight, at least. Pix if I can. Have wonderful weekends doing things of your own choices, and I will convene with you back here on Monday.
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